Difference between revisions of "Zoop Timbers"
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== Playstyle == | == Playstyle == | ||
− | To play Zoop, embrace the gnomish sense of curiousity and match it with compassion for all. She won't start a fight, and when combat breaks out she'd rather heal/buff her team than take an aggressive lead. If/when someone starts a fight with her team, she will absolutely fight back. | + | To play Zoop, embrace the gnomish sense of curiousity and match it with compassion for all. She won't start a fight, and when combat breaks out she'd rather heal/buff her team than take an aggressive lead. If/when someone starts a fight with her team, she will absolutely fight back and when a being proves to be a menace she will work to put them down. |
Has a serious hate for the undead, as they are an abomination against her nurse/cleric training. | Has a serious hate for the undead, as they are an abomination against her nurse/cleric training. |
Revision as of 21:23, 26 September 2019
Zoop Timbers (full name: Zoopalina Merriweather Timbers), aka Sister Zoop, is a cleric of Light domain and dedicated to the Goddess Arawai.
She is played fantastically by Al Stanford. She is one of the few remaining characters to start the campaign and still be alive.
Contents
Description
Zoop is a 72 year old female rock gnome, which looks like a mid 20's human. She stands 4' tall (very tall for a gnome) with an average build and weighs 40 lbs. She has long thick dirty-blond hair and usually ties it up in a big bun. Her eyes are green, skin is a tanned white with freckles on her nose, cheeks, and shoulders.
Backstory
Zoop was born and raised in Dahrinmoor. She was raised by a lower-middle class family, father was an alchemist’s tinkersmith (maker of fine tools for non-magical discovery) and mother was a baker. She’s the second of 4 kids with an older sister and 2 younger brothers. At a young age she showed interest in medicine so she was apprenticed to the local nuns/clerics, the Fertile Branch group followers of Arawai (a health and fertility goddess).
Zoop was raised by the sisters and turned into an acolyte of Arawai. She lived in the nunnery and worked at the neighbourhood hospital set up by the sisters. She became an accomplished nurse, known for her curious mind, friendly smile, and unflinching hands in bloody situations. She worked at the hospital for many quiet decades, always co-operative but secretly hoping for a little adventure.
After getting some very bad news from the nunnery’s Abbess, Zoop was depressed and started drinking. It is cheap and easy for a gnome to get drunk. She ended up at a rough bar one night when a pair of local gangs, the Cripplers and Bloodspatterers, started fighting. Several gang members were injured when Zoop looked around and saw the mayhem. She immediately went into field medic mode, and started treating the wounded. She would mend and heal both groups, along with the random locals. As the fight wound down the gangs noticed the treated members and dragged them away.
The gang leaders asked around and found out who she was. They came by the nunnery and thanked the surprised Abbess. The Abbess didn’t stop Zoop from going out to drink but instead had her followed to learn more. Over several weeks Zoop was spotted at many rough dive bars, always cleaning up the injured after fights broke out. The bar owners would invite her back for free drinks (gnomes are cheap drunks) so that their patrons would be safe.
After a while, Zoop wasn’t drinking any more. She liked being around the action and had made many friends in low places. She became known for treating everyone equally, and letting no-one die. She confessed her love for being around fights/battles to the Abbess. Seeing something special in Zoop, the Abbess asked around then signed Zoop up for the next group of adventurers leaving town.
She is a proud member of the Sisterhood of the Fertile Branch. She also belongs to the Honourable Gnomic order of Tinkers, Neverwinter charter as well as being a legacy member of the Girls Scouts of Brynnhold.
Her greatest desire - To know why Arawai chose her. She was just another nurse/medic at the abbey, then one day she was able to call on her goddess and get an answer, and apply Arawai's blessings to the people around her. Zoop knows she's nothing special so why was she chosen by the goddess?
Her greatest fear - Zoop is terrified that she'll lose her goddess' blessing and not be able to continue the healing and her friends and loved ones will die when she could have saved them. She knows that death is part of life, but now that she's able to fight for the forces of life she loves the changes she can make. This leads to her wondering at nights if she'll lose her powers and have to watch people die around her.
Also, she is deeply paranoid about being paralyzed or stunned, anything that makes her unable to act. That's nearly the same as losing her divine powers. So if she comes across a monster that freezes its enemies, she might freak out and avoid the situation.
Gear
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Ordinary items |
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Special keepsakes |
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Playstyle
To play Zoop, embrace the gnomish sense of curiousity and match it with compassion for all. She won't start a fight, and when combat breaks out she'd rather heal/buff her team than take an aggressive lead. If/when someone starts a fight with her team, she will absolutely fight back and when a being proves to be a menace she will work to put them down.
Has a serious hate for the undead, as they are an abomination against her nurse/cleric training.
Due to her girl scout upbringing, Zoop will try to befriend wild animals rather than attack them.